All the classes do pretty well at the stuff they're supposed to, so just about any line up works anywhere in the traditional 1 tank 2 dps 1 healer setup. It's been nothing 35 - 45+ crit heals can't solve, and a flat +25 to 30% damage for DPS! Anything that's stacked too much before you could heal it off in combat, pop a supply item, you're good to go.īasically, I think careful party arrangement isn't necessary. I gear for max performance in DPS and healing, with some HP and prot for the tank (due mostly to the crazy KS trinkets out there.) Resists are nice and I may really do resist for the final dungeon.but I wasn't that bothered by the damage in Champion, and haven't felt the need to really tailor to the dungeon going after yet. Keeps it nice and simple, with the occasional awkward stress building fight if you have corpses turned on. I generally make due because I don't rely on Rank 4 attacks for anything except the Arbalest and Plague Bearer and both of them get, like, cameos compared to the work horses of DPS (GR, Helion, BH, HM and Hound Master to a lesser degree, AB.) They all attack Rank 3 or deeper so it all pretty much works.
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